There’s more to being a professional designer than pushing around pixels. I realise the truth behind this more and more every day. I’d estimate I spend somewhere between 10–25% of my week interacting with clients. This relationship dictates everything I do in my job. If I want to enjoy it and produce design to be proud of I should be focusing on this, right? For design meetings to go well and to avoid being a “Designer from Hell” I set myself a few targets:
1. Instill confidence
The client is paying you because they can’t do the job themselves. They want to know that you can deliver. Help them understand your design process and relieve them of any concerns. I’ve wrote more about some of the techniques I use in strategy meetings in this post: Finding the right style. I’d be interesting in what you do, so leave a comment!
2. Focus on an end-user perspective
As designers we have grown up with an artistic mind. We look at the world differently and understand how people react to visual things. On top of that we have a design education. We know what works in different situations and for different types of people. The client knows better than anyone who their end-users are. Get these two areas of knowledge flowing in conversation and you have all the criteria you need for design critique and you’ll both be confident of the design direction.
3. Ask questions, then ask them again
Have you ever walked into a small DIY store and asked where the nails are? The owner will ask you “what type of nail are you after?”. When you stare blankly at him he’ll smile and ask “what do you plan to do with the nail?”. Notice how he changed the question to one you can answer? In doing so he gets the information he needs to help you.
These type of people have a wealth of experience in their trade. They also tend to be common folk like me! Down to earth and friendly. When they establish you haven’t got a clue what you’re doing they know how to take a different approach. If a client isn’t giving you feedback it’s because you aren’t asking the right questions. Never assume they’re happy or unhappy with a design if your first question falls on deaf ears.
Missing the targets
Designers are a different breed. Most of us are egotistical stuck-up artistes. See Clients from Hell for example – many of those snippets would fit better on a blog called “Designers from Hell”. I’d take a wild guess that 90% of these situations occur because the designer failed to aim for any of the targets above. What results is the client feeling lost with no confidence in the designer and process. The client has a responsibility for the project and feels they must take authoritative control. Frustration is served up to everyone involved and eventually shit design is delivered. The designer then bitches about the client.
See the problem here? It is very rarely (if ever) the clients fault a project ends in disappointment. As designers it is part of our job to understand and manage that client-designer relationship. Get it right from the start and this situation is avoided.
These are by no means the only targets you need to consider but they definitely get me on the right track. With ongoing experience they start to become second nature and you can think beyond them to other techniques. I’ve heard mountains of buffet and champaign works well too.
I’d love to hear how you approach the client-designer relationship! Leave a comment below.
5 Comments
Sergei Tatarinov
Good point. To be honest, I am guilty in bitching a little about “bad clients”. That was long ago, though. With time, understading came to me and I realized that I myself did a lot of mistakes while communitcating with some of my very first clients, which affected our work’s results. I didn’t realize that at first but thanks to our generous internet community, I’ve learned my lessons. These days, establishing relationship with the clients is my top priority and I try not to miss anything, to ensure a perfect outcome for both sides.
David Bushell
Thanks for the comment Sergei! I think every designer is guilty of bitching a little over clients every now and then, it would be unnatural not to :) But I think it’s always worth taking a step back and seeing what you could have done differently and learn from that next time. After every project I have something new to consider.
Bradley Castaneda
I agree with your perspective on the issue. Rather than “woe is me! my client sucks!” we should redirect to “What can I do to better work with these types?” – Great post!
Cheers,
Bradley
would love to hear what you think about my work as well on my blog.
Lily Dart
I think it is just as naive to say that everything on Clients from Hell is the clients fault as it is to say the client is rarely wrong.
Being a graphic/web designer often means, because it’s a creative industry, that people don’t value your skill set because it has an indefinable quality to it. Someone telling me that my daily rate is too high because I’ve just got to ‘fling’ it together in photoshop, for example, is more to do with a lack of respect for my experience and training.
It’s easy to fudge communication with a client or misunderstand a brief, and that’s important to come to terms with and make amends for. But some clients will not be appeased regardless of what we do because they change their minds, or they disrespect the skill set, or they set briefs like “I don’t know what I want but I’ll like it when I see it”.
If you went into your doctors and said “I don’t know what my symptoms are or what I want you to do to fix it, but I feel a bit funny” you wouldn’t blame the doctor for not being able to ascertain a diagnosis, after all.
David Bushell
Hi Lily, thanks for the comment. You’re definitely right in that the client is often misguided in regards to the design process, and probably more often than not. I suppose my point was that being the “service provider” it is our job to educate the client in that respect. I think it takes a level of understanding to be able to work well with any client and good designers do well because of that. I’m certainly not at that point myself! For that I do try and reflect on any project that wasn’t 100% perfect to understand how it could have been better.
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